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Thread Statistics | Show CCP posts - 6 post(s) |

Proddy Scun
Renfield Inc
33
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Posted - 2013.12.12 23:47:00 -
[1] - Quote
Mobile Defense Towers ! Just like the ones in PVE missions!
If you put mining structures in belts/anomalies and allow NPC rats to attack them...well defense towers become a neccessary complimentary idea.
Might help upgrade the missions too if you make a limited series of anchorable defense Tower hulls and then allow players to mount specific modules.
I suspect the key limitation would be fire control AI modules. Player units would have extremely simple command conditions and get astronomically more expensive as complexity went up. Some AI modules would of course be illegal in high sec - at least without special CONCORD charter and equipment for settign up a corp deadspace. Acceleration gates...probably 500M minimum or more.
However I would like to add to the concept of defense towers with Drone Defense Tower. Basic cheap AI modes would include passive guard specific structure, passive self protection,and aggressive guard space of x km against non-corp/non-alliance/non-fleet and combinations. The most advanced models might include spare drones and slow drone armor repair after extended idle time. |

Proddy Scun
Renfield Inc
33
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Posted - 2013.12.12 23:58:00 -
[2] - Quote
James Nikolas Tesla wrote:Clansworth wrote:James Nikolas Tesla wrote:I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3? Not that I'm against that idea, but isn't that partially what the Orca was created for? My idea is geared toward solo miners like myself.
#1 Hmmm....I already see mobile tractors with 27.5 K m3 holds. Just jetcan and it pulls contents in.
#2 For old players freight containers are used for that idea. Not sure if or when they die though since they aren't anchored. My observation leads me to think they last until DT. Plenty of time to use and collect again. Not sure what the theft aspects are but even without CONCORD suspect few people are gonna try. And of course good players should not litter EVE with unused items in space either -- so I think recollect or lose at DT is perfect. |

Proddy Scun
Renfield Inc
33
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Posted - 2013.12.13 00:30:00 -
[3] - Quote
James Nikolas Tesla wrote:Clansworth wrote:James Nikolas Tesla wrote:I'd like to see a larger capacity ~5,000m^3 Secure Container or some kind of password protected structure that allows miners to store large amounts of ore to reduce trips back to the station. Maybe it could hold 50,000m^3? Not that I'm against that idea, but isn't that partially what the Orca was created for? My idea is geared toward solo miners like myself.
How about a Valet tower to let you securely park a second ship in space?
No help in counterattacking but (1) prevents boarding without code or passcard (2) keeps ship operating in space in "idle mode" until reboarded (passive and active modules continue running while cap is available but reduced to minimum skill effects)
then you could periodically load your ore into a Miamos...at the risk of losing two ships to gank
You might be able to Valet park a combat ship too. However I assume CCP would limit how close the two towers could be, making one or the other ship "unhandy"
And if Valet tower is destroyed -- now they can steal your ship!!! I'd really like to see ship stealling return. That was fun. |

Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 00:59:00 -
[4] - Quote
Automated expendable assembly line self-contained from mining ore in range to end product.
Automatically balanced since it needs a BPO (or BPC stack) and is limited by minerals in ore within range. Cost to reflect mining-refining-factory-storage machinery. Basic manufacturing skills for expendable required to load BPO (BPC).
Secured output storage vs looting from wreckage vs hacking storage. |

Proddy Scun
Renfield Inc
46
|
Posted - 2014.01.11 01:10:00 -
[5] - Quote
Super Stallion wrote:I am told that one other mobile "structure" was once in the game but removed due to server load accompanied with many of them.
Since we are adding mobile structures, that can be placed in the cargo hold of almost any ship, I am assuming that this issue has been resolved. So, why not bring back mines?
can always make them take enough space that minor industrials need to be used, i dunno.
mines aren't really a structure.
More importantly you can get similar effect without the server load trackign thousancs of objects in system space
by implementing rapid launch missile batteries (rocket, light, heavy, cruise) which fire a burst of missiles then need to be reloaded. There might be two types of reloading...reload ready to fire magazine from structure stores and also a limit on stored structure ammo requiring player reloads. At least the missiles are only in space for a short time when they have targets.
Room for many variants of lock speed and ammo capacity and firing speeds -- plus loading with many ammo types. Though maybe the lock speed and range could be driven by adding ordinary ship modules and scripts to slots on the structures. |

Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 01:28:00 -
[6] - Quote
How about a structure that generates an Anti-cloaking Cloud?
An environmental effect centered on the structure that has sufficiently high density electrostatically suspended particles to disrupt cloaking - say a 20km RADIUS cloud for a small unit, 60km for medium and 150km Radius for a large
Or how about an even denser AMBUSH version? A structure generated cload that disables not only cloaks inside but also prevents all active sensing and visibility over 5km distance (as well as preventing warping if more than 5km inside) ...but which the owner can turn off and disperse in less than 5 seconds from anywhere on grid.
Is there a big fleet inside or just one ship or nothing at all? Borrowing a bit for some of the EVE PVE missions.
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Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 01:30:00 -
[7] - Quote
Ubat Batuk wrote:I would like a sun harvester installed on the sun orbit and an energy relay / distribution system to be deployed with the fleet either as deployable or in the form of mods, e.g. receiver and relay. This will provide limited or unlimited capacitor efficiency to the fleets of the alliance owner. A counter to this could be created too, perhaps an harvester jammer or something.
The only counter needed would be DPS to the structure. Really its the only one that makes much sense too since otherwise you are erecting specific counter structures during a fleet battle. I assume the solar booster owners are defenders who set up there on purpose BEFORE the battle really gets going. |

Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 01:41:00 -
[8] - Quote
Hmmm... how about a big sun harvester (array of mirrors) that shoots capital class OVERHEAT Beam adding thermal stress as if modules were overloaded ?
Or even structures firing capital lasers (big mirrors and lens arrays)?
Anything solar powered from the sun to remote location would have to enter battlefield via command ship fitted with a new type of control/warfare link as forward observer and computational controller....though maybe that ship could operate remote solar devices while stealth since the only required emissions from the ship are communication beams. I can see stealth bombers carpet bombing empty space if so.
I can only imagine that changing targets would be slow and tracking speeds terrible. |

Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 01:47:00 -
[9] - Quote
Ubat Batuk wrote:Even on earth drones are getting better over a very short period of time... how about EVE? Could we have a deployable drone hub? That would be loads of fun. You target and keyboard short-cut to deploy the drones... useful for mining fleets, and anything else... could even introduce a new type of hub-deployable-only-drones or reuse the existing, not a big deal. Maybe also require a special module that is the drone hub controller.
Already suggested that. Plus drones being IFF automatic like POS defenses.
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Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 02:00:00 -
[10] - Quote
Stasis Bubble tower -- everyone and every projectile/rocket slows down!!! Rocket burns out before they get far. Lasers rule.
Versus most PVE Stasis Tower seems to be multiple stasis beams since ships friendly to tower do not slow. But I am assuming the upper limit on th enumber of beams for player stasis towers would be very low 1-3. |
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Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 02:02:00 -
[11] - Quote
Time Dilation Bubble tower!
Ultimate stall for reinforcements tactic |

Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 02:16:00 -
[12] - Quote
Squad Targeting Array tower.
Supplies squad members in range (say 200km for low end version) with improvements to targeting (speed & range) and tracking improvements somewhat similar to the ship-to-ship ship mounted remote tracking enhancers.
Squad Commanders tower - like Squad Targeting Array tower
but additionally allows squad commander to remotely designate locked targets andthe current target through out his squad
however each squad ship must toggle on a squad command module. All ships fire with squad commanders skills. toggling off the modules drops a squad member to local control. Squad commander does not individually control member guns but rather causes all weapons to group fire or ripple fire and optionally all drones to attack.
For the micromanager type leaders and their loyal followers who want to ensure all guns are shooting teh same targets promptly. Note squad cannot split fire under squad commander control nor does it handle activating secondary effect weapons like EW for tackling etc. ...moreover new EW activations etc will fall on the squad leader controllled current target unless the squad member toggles out of squad control mode. |

Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 02:27:00 -
[13] - Quote
Hysteresis Tower -- similar to energy neutralizing tower but the cap energy is destroyed by causing turbulent energy flows in the target ship's power systems...not only destroying cap energy but also generating large amounts of waste heat in all modular racks similar to overloading a maximum fitting of active modules. |

Proddy Scun
Renfield Inc
46
|
Posted - 2014.01.11 02:42:00 -
[14] - Quote
Bounty Tower -- broadcasts your personal killrights and bounty information to a local grid
basically the offender gets flagged like an NPC rat on overview while within range of the tower (local grid) fishing for response by local PVPers or (more risky) response by fleet drones and autotargeting
Ideal for miners bothered by repeated ganks by the same offender within 30 days.
Fleet Bounty Tower -- pools kill rights of everyone in a fleet and range of tower to flag bounties to interested PVPers or fleet autotargeting
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Proddy Scun
Renfield Inc
46
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Posted - 2014.01.11 03:04:00 -
[15] - Quote
CONCORD patrol waypoint BOUY
rather than having CONCORD sit idle at some predictable point CONCORD ship circulate between these commercial towers
as long as ships are on grid with a given tower (if no ships are on grid the tower becomes inactive)
frequency of patrol visit is somewhat tied to number/value & non-combat of ships on grid with a bouy (such that parking alts in rookie ship near distant Bouys does not count heavily vs visiting Bouy with several mining barges near by -- and places with more non-combat ships get more visits than sites with only combat ships)
*** The idea is not to change average CONCORD response time but to remove some of the predictability of minimum response times. That is occasionally CONCORD is already moving toward a gank incident before it starts. Occasionally it will be moving away. ***
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Proddy Scun
Renfield Inc
48
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Posted - 2014.02.03 04:50:00 -
[16] - Quote
Salvage Tower
battlefield use or missions
could be drone based with extended range [integrated Drone Link Augmentor(s) ] drone speed [integrated Drone Navigation etc] and numbers of drones [integrated Drone Control Units] & priced and skilled accordingly
or it could be multiple beam based (extended salvager ranges and integrated tractors) -- more expensive than mobile tractor ?selector option to tractor loot loot that is not yours - criminal flagging tower and pilot as normal?
ideally it could be dropped by combat ship with larger hold & combat ship would then defend tower and wrecks against all comers. |

Proddy Scun
Renfield Inc
48
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Posted - 2014.02.03 05:11:00 -
[17] - Quote
Salvage interdiction tower -- to prevent non-alliance/corp/personal salvage of wrecks. An EW effect on salvage sensors.
Criminal flagging to tower and pilot if used on volume of space including neutral wrecks in high sec but can include wardec opponent wrecks (basically wreck owners can shoot you automatically without penalty)
(?selector option to work only on wrecks you own for hi sec users?)
Suggest tower have modest shields and possibly significant attack as primary use will be wreck fields outside high sec |

Proddy Scun
Renfield Inc
48
|
Posted - 2014.02.03 06:02:00 -
[18] - Quote
Rogue Drone Slave Hive --
this tower seeds a self-sustaining rogue drone colony which
(1) Each hive tower has only one passcard which cannot be replaced. (2) Will NOT attack anything fleeted with the ship containing the passcard. (3) When the ship containing the passcard is destroyed (3a) The associated fleet becomes a rogue drone target for that hive (3b) If not destroyed the passcard may be recovered by a new owner and protection transfers to their fleet (4) Each tower needs to be planted near an asteroid field or the starter mining drones cannot start expanding the rogue fleet. (4a) Suggest each tower start with 4-10 mining drones and 3-5 of the smallest frigate class combat (4b) New drones will be randomly produced except prior goes to mining drones when number drop below a set level (4c) As the rogue drone colony expands in size new levels will be reached for mining and maximum class of combat drone
Although miners may initially use rogue drones for protection - unless trimmed by attacks eventually hive size will consume all ore rapidly each day defeating player mining. Potentially huge clouds of drones could TD the system based on renewing ore belts so CCP might want to consider an upper limit for drone control by a single tower.
For code simplification and CPU cycle conservation, I can see CCP only making protection active when possess by a unit (fleet-wing-squad) commander and protection only extending to members of that commanders unit.
Obviously planting rogue drone hives is a criminal offense in Empire and anyone planting one will be appropriately flagged. Additionally anyone possessing a rogue drone passcard would probably be CONTINUALLY at least flagged as suspect whether that Hive tower still existed or not. Though I suspect contraband measures would be more server CPU cycle effective.
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